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Aggregated Channel Feature object detection in C++ and OpenGL ES 2.0 based on https://github.com/pdollar/toolbox
=== acf
Aggregated Channel Feature object detection in C++ and OpenGL ES 2.0
|TravisCI| |Appveyor| |License| |Hunter|
This module is very well suited to running real time object detection on mobile processors, where recent high performing but GPU needy DNN approaches aren't as suitable. The ACF pyramids can be computed with the OpenGL ES 2.0 shaders and retrieved more or less for free (< 1 frame time with 1 frame of latency). For selfie video, the pretrained face detectors (see FACE80_ and FACE64_) run in a few milliseconds on an iPhone 7. TODO: The Locally Decorrelated Channel Feature addition has not yet been added (see LDCF_), but the 5x5 kernels should map well to OpenGL shaders. That should make performance very competitive (see Piotr's references for comparisons).
.. _FACE80: https://github.com/elucideye/drishti-assets/blob/master/drishti_face_gray_80x80.cpb .. _FACE64: https://github.com/elucideye/drishti-assets/blob/master/drishti_face_gray_64x64.cpb .. _LDCF: https://arxiv.org/pdf/1406.1134.pdf
Sample 10 Channel ACF from GPU: LUV + magnitude (locally normalized) + gradient orientation (6 bins):
.. image:: https://cloud.githubusercontent.com/assets/554720/21356618/4decbb4c-c6a0-11e6-8d8a-d1a3fc23c742.jpg
- C++ implementation of
Fast Feature Pyramids for Object Detection
_ (seePiotr's Matlab Toolbox
_) -
Hunter
_ package management for cross platform builds: "Organized Freedom!" :) - Fast OpenGL ES 2.0 ACF Pyramid computation via
ogles_gpgpu
_ -
OpenCV
_ API
.. _OpenCV: https://github.com/opencv/opencv .. _ogles_gpgpu: https://github.com/hunter-packages/ogles_gpgpu .. _Hunter: https://github.com/ruslo/hunter .. _Fast Feature Pyramids for Object Detection: https://pdollar.github.io/files/papers/DollarPAMI14pyramids.pdf .. _Piotr's Matlab Toolbox: https://pdollar.github.io/toolbox for mobile friendly object detection
.. |TravisCI| image:: https://img.shields.io/travis/elucideye/acf/master.svg?style=flat-square&label=Linux%20OSX%20Android%20iOS :target: https://travis-ci.org/elucideye/acf/builds
.. |Appveyor| image:: https://img.shields.io/appveyor/ci/headupinclouds/acf.svg?style=flat-square&label=Windows :target: https://ci.appveyor.com/project/headupinclouds/acf
.. |License| image:: https://img.shields.io/badge/license-BSD%203--Clause-brightgreen.svg?style=flat-square :target: http://opensource.org/licenses/BSD-3-Clause
.. |Hunter| image:: https://img.shields.io/badge/hunter-v0.19.107-blue.svg :target: http://github.com/ruslo/hunter
=========== Quick Start
ACF is a CMake <https://github.com/kitware/CMake>
__ based project
that uses the Hunter <https://github.com/ruslo/hunter>
__ package
manager to download and build project dependencies from source as
needed. Hunter contains detailed documentation <https://docs.hunter.sh/en/latest>
, but a few high
level notes and documentation links are provided here to help orient
first time users. In practice, some working knowledge of CMake may also
be required. Hunter itself is written in CMake, and is installed as part
of the build process from a single HunterGate()
macro at the top of
the root CMakeLists.txt
file (typically
cmake/Hunter/HunterGate.cmake
) (you don't have to build or install
it). Each CMake dependency's find_package(FOO)
call that is paired
with a hunter_add_package(FOO CONFIG REQUIRED)
will be managed by
Hunter. In most cases, the only system requirement for building a Hunter
project is a recent CMake with CURL <https://docs.hunter.sh/en/latest/contributing.html#reporting-bugs>
support and a working compiler correpsonding to the operative toolchain.
Hunter will maintain all dependencies in a
versioned <https://docs.hunter.sh/en/latest/overview/customization.html>
__
local
cache <https://docs.hunter.sh/en/latest/overview/shareable.html>
__ by
default (typically ${HOME}/.hunter
) where they can be reused in
subsequent builds and shared between different projects. They can also
be stored in a server side binary cache <https://docs.hunter.sh/en/latest/overview/binaries.html>
__ --
select toolchains <#Toolchains>
__ will be backed by a server side
binary cache (https://github.com/elucideye/hunter-cache) and will
produce faster first time builds (use them if you can!).
The
Travis <https://github.com/elucideye/drishti/blob/master/.travis.yml>
__
(Linux/OSX/iOS/Android) and
Appveyor <https://github.com/elucideye/drishti/blob/master/appveyor.yml>
__
(Windows) CI scripts in the project's root directory can serve as a
reference for basic setup when building from source. To support cross
platform builds and testing, the CI scripts make use of
Polly <https://github.com/ruslo/polly>
__: a set of common CMake
toolchains paired with a simple polly.py
CMake build script. Polly
is used here for convenience to generate CMake
command line
invocations -- it is not required for building Hunter projects.
To reproduce the CI builds on a local host, the following setup is recommended:
- Install compiler: http://cgold.readthedocs.io/en/latest/first-step.html
- Install
CMake <https://github.com/kitware/CMake>
__ (and add toPATH
) - Install Python (for Polly)
- Clone
Polly <https://github.com/ruslo/polly>
__ and add<polly>/bin
toPATH
Note: Polly is not a build requirement, CMake can always be used directly, but it is used here for convenience.
The bin/hunter_env.{sh,cmd}
scripts (used in the CI builds) can be
used as a fast shortcut to install these tools for you. You may want to
add the PATH
variables permanently to your .bashrc
file (or
equivalent) for future sessions.
+--------------------------------+--------------------------+
| Linux/OSX/Android/iOS | Windows |
+================================+==========================+
| source bin/hunter_env.sh
| bin\hunter_env.cmd
|
+--------------------------------+--------------------------+
After the environment is configured, you can build for any supported
Polly
toolchain (see polly.py --help
) with a command like this:
::
polly.py --toolchain ${TOOLCHAIN} --config-all ${CONFIG} --install --verbose
======== Training
To train your own model, you can use Piotr's Toolbox. This currently requires Matlab until the training code gets ported. There are a few existing samples for pedestrian detection applications that are well documented and can be modified for your application. See acfDemoCal.m <https://github.com/pdollar/toolbox/blob/master/detector/acfDemoCal.m>
__ for a sample training script.
=========== Integration
If you would like to integrate the library in another project, the easiest thing will be to use Hunter <http://github.com/ruslo/hunter>
__ to manage and build your application or SDK. The acf library and all dependencies will then be managed automatically. Please see the documentation in the above link for more details. If this isn't an option, it will be easiest to build ACF as a single shared library (without dependencies) that can then be integrated in your project. In the later case, you can pass ACF_BUILD_SHARED_SDK=ON
on the command line while generating the project in order to build the ACF library as a shared library such that all dependencies will be compiled as static libraries and "absorbed" by the acf library.
::
polly.py --toolchain ${TOOLCHAIN} --config-all ${CONFIG} --fwd ACF_BUILD_SHARED_SDK=ON --install --verbose
For iOS, you can use polly
to create a dynamic framework from the generated libacf.dylib
(see command line options) as a post build step, note the additional --framework
and --framework-lib
options in the build command below:
::
polly.py --toolchain ${TOOLCHAIN} --config-all ${CONFIG} --fwd ACF_BUILD_SHARED_SDK=ON --install --verbose --framework --framework-lib libacf.dylib
The resulting framework will be generated in the _framework
directory as shown below:
::
tree _framework/
_framework/
└── ios-11-3-dep-9-0-arm64
└── acf.framework
├── Headers
│ ├── ACF.h
│ ├── ACFField.h
│ ├── GPUACF.h
│ ├── MatP.h
│ ├── ObjectDetector.h
│ ├── acf_common.h
│ └── acf_export.h
├── Info.plist
├── _CodeSignature
│ └── CodeResources
└── acf
===== HOWTO
::
_install/
└── libcxx
├── bin
│ ├── acf-detect
│ └── acf-mat2cpb
├── include
│ └── acf
│ ├── ACF.h
│ ├── ACFField.h
│ ├── GPUACF.h
│ ├── MatP.h
│ ├── ObjectDetector.h
│ ├── acf_common.h
│ └── acf_export.h
└── lib
├── cmake
│ └── acf
│ ├── acfConfig.cmake
│ ├── acfConfigVersion.cmake
│ ├── acfTargets-release.cmake
│ └── acfTargets.cmake
└── libacf.a
.. code-block:: bash
$ cd _install/${TOOLCHAIN}/bin $ wget https://github.com/elucideye/drishti-assets/raw/master/drishti_face_gray_80x80.cpb $ wget https://github.com/elucideye/drishti-faces/raw/master/lena512color.png $ ./acf-detect --input=lena512color.png --output=/tmp/ --model=drishti_face_gray_80x80.cpb --nms --annotate --calibration=0.00001
::
[16:56:34.092 | thread:8703967691101883897 | acf-detect | info]: 1/1 /Users/dhirvonen/devel/elucideye//drishti-faces/lena512color.png = 1; score = 26.0038
============ Contributors
This C++/OpenGL adaptation of the original ACF/toolbox project has benefited from contributions by:
- Ruslan Baratov @ruslo: Numerous CMake and CI contributions, and of course,
Hunter <http://github.com/ruslo/hunter>
__ - @JN-Jones: Several fixes where the C++ didn't match the matlab reference:
#67 <https://github.com/elucideye/acf/issues/67>
,#62 <https://github.com/elucideye/acf/issues/62>