Eloff
Eloff
I like the idea of uuidv7, it's usually superior to uuidv4 in that it's time ordered and not only does it have ~2x better insert performance with btree indices in...
Yes, that fixes the issue. I didn't know `gql.django.connection` was a thing. I think the thing to do here is just update the readme letting people know they need to...
I have a lock-free arena allocator for Rust, it uses mmap/VirtualAlloc directly, but it wouldn't be hard to modify it to use std::alloc instead. I'd be happy to contribute that...
> Looks good to me in general. > > Locally, between runs, I get wildly different `slowest` values for the multithreaded log case, even with a single thread. Any idea...
Installing the new version manually from the .deb worked
I'm seeing the same thing after updating to Rust 1.81.0
> Bottom line on top: I think we shouldn't have this option, I think we should always re-send the last logged message for each channel to every new websocket connection....
We ran into this problem :(