elmar-k
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elmar-k
Hi Noel! Thanks for the hint, I went through the changes and applied what was still needed. The file has been updated at http://download.yasara.org/service/yasaraformat.cpp I should note that there was...
Hi, unfortunately I just lost two full days hunting down a similar case in my own shader. This 'uint' comparison pitfalls happens often when converting OpenCL code to GLSL/Vulkan, because...