fvtt-module-narrator-tools
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Special tools to increase immersivity in your game.
Any way this can be fixed? My players love to copy-paste descriptions into their adventure log.
Trying to figure out how to change the mystery man SVG icon or the description function when posting from journal to chat
Amazing module, I'm using it for boss introductions Is there a way to change the duration of a message to 1 second ? for instance, for this message : NarratorTools.chatMessage.narrate("Belial")...
It'd be great to either have a "narrate only, no chat" command, or a setting to skip the chat totally when narrating.
As narrator tools, it makes sense to provide TTS feature (with options to enable/disable). TTS interfaces should be able to integrate with many third party APIs inc. AWS/Azure/GCP and more.
Would be nice to have a clickable option similar of clickable rolls with [[/r 1d20]] so with just a click it would be possible to trigger the macro
So when I use narrate, the CSS applied to the chat card is not contrasted enough.  One solution could be to have an option in the module setting to...
Would be nice to be able to select a text on a journal, say an AP-specially those that are click-to-whisper- and be able to, with a Token selected, send it...
I tried to make a simple macro with two lines: NarratorTools.scenery(); NarratorTools.chatMessage.narrate("test"); But it does either one or the other, not both. Usually on first try, it does the scenery...
Allow for the user/GM to use an argument to change the scrolling speed. Also, allow the GM to scroll the narration manually using either elevator buttons or mouse scroll when...