Elisha Riedlinger
Elisha Riedlinger
@adamscoble, if you are not already, try using the latest released build from [here](https://github.com/elishacloud/dxwrapper/releases). Just extract the dxwrapper.dll and ddraw.dll files from the release and replace the old files. Also,...
Sorry for the delay in responding. I took at look at your logs and I believe the issue is the following items: ```log 18840 17:12:35.384 m_IDirectDrawSurfaceX::CopySurface Error: not supported for...
Hello @PodeCaradox, I have not added features into the project yet to lock the mouse cursor or features to handle multiple monitors. However, you could try disabling the `Fullscreen` option....
Yeah, Colin McRae Rally both 1 and 2 require Direct3D. I have just started adding Direct3D support. None of the games that require Direct3D will work yet. Edit: I do...
DxWrapper does not support this use case yet. It can be done via [DxWnd](https://sourceforge.net/projects/dxwnd/). However there seems to be an issue with DxWnd when using it in fullscreen like this....
@Dadditude, it looks like there is already a ddraw wrapper for Diablo that allows you to change the resolution in game (or by configuring an ini file). I have combined...
Looks like the [Diablo 1 Windows 7/Vista Patch](http://www.strangebytes.com/index.php/projects/1-diablo-1-windows-7-vista-patch) breaks multi-player mode. I might be able to fix this but probably won't have time to look into it for a while.
Thanks for the link to the source code! It is very useful. I did a quick glance at it and I should be able to implement most of this into...
That is certainly possible, but I need to get into the Strange Bytes source code to see what I can do.
@FunkyFr3sh, I cannot seem to get cnc-ddraw to work with Diablo. It seems to crash each time after the intro video plays. I did not spend any time troubleshooting it...