Connor

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This issue is isolated to Bullet, I cannot reproduce it with GodotPhysics. Will get back shortly with when the regression first appeared.

This regression first appears in beta5 (3.5.beta5.official [815f7fe63]. beta1 - beta4 behave as expected. beta5 and every RC reliably reproduce the issue.

Hi, the issue is caused by this commit: https://github.com/godotengine/godot/commit/65b3200a163388088cce9f373fd986b515cff341 Specifically the line in `physics_body.cpp: KinematicBody::_move()` function, ``` if (collided && col.collision_safe_fraction < 1) ``` It appears that in Bullet, with...