Edouard Leurent

Results 176 comments of Edouard Leurent

Hi @lxjlu, your first post is absolutely correct, and the only subtility is that I am using the convention that the y axis is downwards (towards the south, here). So...

Hi, The codebase currently only supports rectangle objects, but it should be quite easy to add support for polygons, especially since: - The rendering code can easily be replaced to...

Hi! No, there is no interface/config, but the visualisation code is here: https://github.com/eleurent/rl-agents/blob/10b8e3060097c5f4c9bab9345f10bddf6f12297b/rl_agents/agents/deep_q_network/graphics.py#L55 It is not a great piece of code, especially one part is quite ugly: we need to...

Running [this script](https://github.com/eleurent/highway-env/blob/master/scripts/sb3_highway_dqn.py) locally works fine for me. But since your issue is more related to [stable_baselines3](https://github.com/DLR-RM/stable-baselines3), I suggest you ask them, they may be able to help.

Unfortunately not. In [this paper](https://arxiv.org/abs/1911.12250), I benchmark three pairs of (obs, model), but that's about it. But that would be a great idea, if you plan on doing a more...

I think I have used the parameters from this script: https://github.com/eleurent/highway-env/blob/master/scripts/sb3_highway_ppo.py

> still have no reason about the wiggle I guess the problem is that it doesn't really have a reason NOT to wiggle, this behavior is not really penalized. I...

Hi! I guess this is 'normal' in the sense that it just shows that learning a good (and non-trivial) policy with a 0% collision rate is difficult, at least with...

A seed can be used to reproduce the randomness of the environment with, e.g.: ``` seed = 1234 env.seed(seed) env.reset() ``` Of course, if your agent has randomness too (e.g....

As I said in https://github.com/eleurent/highway-env/issues/321, with this configuration, > You can use the Left and Right arrows to control the vehicle target speed, and usually you can change lanes with...