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New renderer laggy

Open raven128 opened this issue 5 years ago • 5 comments

let's say i'm playing a skirmish mission with multiple AI enemies on a big map. when there are a lot of moving and shooting at each other units in play i noticed a strange behaviour - new renderer starting to fall behind with rendering my and my enemies actions. like i'm ordering my units to move to another location or to attack another target but they keep following my previous orders. and if i switch to old renderer then the game keeps up with my orders. but, if i switch back to new renderer, then game lags again. and it goes on to a situation when old renderer show that all my orders are fulfilled - enemy units all dead, his base razed to the ground but new renderer showing that they all alive and fight back, and buildings are in place and making new enemies. looks funny but annoys a lot

raven128 avatar Jun 09 '20 16:06 raven128

I also noticed this with multiplayer with many units / actions.

reharmsen avatar Jun 09 '20 19:06 reharmsen

thing is that i first noticed this behaviour in a campaign mission in red alert. tiberian dawn has no such glitch - though i think that's because TD doesn't have big maps in campaign.

raven128 avatar Jun 10 '20 06:06 raven128

Same issue here. If i send about 200+ tanks to an AI in a skirmish game and the AI has about the same number of units..., in old style i already won/lost but sound and radar fall behind. If i switch to new graphic mode, they are still fighting. In extreme battles the delay can go up to a full minute.

Bast75 avatar Jun 12 '20 06:06 Bast75

i also noticed that game speed is a factor here. in my game sessions it happens when game speed is set to fastest or fast

raven128 avatar Jun 12 '20 06:06 raven128

I just noticed something new. When i minimize the radar/buildqueue sidebar. The game speed / FPS increases. The lag must bu something with the new renderer. (sidebar hd quality only)

Bast75 avatar Jun 20 '20 20:06 Bast75