Electronic Arts
Electronic Arts
EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
ea-async
EA Async implements async-await methods in the JVM.
dem-bones
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
EABase
EABase is a small set of header files that define platform-independent data types and platform feature macros.
EACopy
Robocopy alternative with a bunch of different features
EAStdC
EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.
EAThread
EAThread implements a unified cross-platform interface for multithreaded programming.
ava-capture
Ava Capture is a distributed system to control and record several cameras from a central UI. This system would typically be used for a photogrammetry or 4D capture rig based on Ximea cameras.