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Results 92 CnC_Remastered_Collection issues
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Bumps [Newtonsoft.Json](https://github.com/JamesNK/Newtonsoft.Json) from 12.0.3 to 13.0.1. Release notes Sourced from Newtonsoft.Json's releases. 13.0.1 New feature - Add JsonSelectSettings with configuration for a regex timeout Change - Remove portable assemblies from...

dependencies

I request EA that please open source SAGE 2.0 engine for the mods community PLEASE. Also SAGE engine is no longer in use of EA. will be good if open...

Removed Visual Studio source control bindings to avoid the VS solution loading error in the image below. This happens when VS has no source control selected. ![image](https://user-images.githubusercontent.com/423769/83605707-47ef3280-a570-11ea-92a6-0e309407cb53.png) ![image](https://user-images.githubusercontent.com/423769/83605789-6e14d280-a570-11ea-8800-e3613e60d3db.png)

https://github.com/electronicarts/CnC_Remastered_Collection/blob/7d496e8a633a8bbf8a14b65f490b4d21fa32ca03/TIBERIANDAWN/BUILDING.CPP#L450

The block of code at BUILDING.CPP:1657 to 1679 sets TempleIoned = false; when *any* structure is destroyed, thwarting the player from receiving the canon ending even when they damage and...

In China, Red Alert 2 is much much much more famous than C&C 1 and RA1. RA2 is also hot even in 2021. However, only a few Chinese people can...

I found this error when trying to start a game with a new compiled mod? Can you help to resolve? Thank you.