Leonardo
Leonardo
> It is not supported right now. Also is the ID3D11Buffer created from another device? The ID3D11Buffer is created from a C++ AMP function used to run some calculations on...
Hello, I am passing to C++ AMP the DirectX device created by Helix Toolkit. The idea is to do some heavy calculations on the GPU (ex. NBody) and to display...
The ID3D11Buffer pointer change at every frame because the data size can be different (ex. every frame contains a different number of vertex) As a starting point I would like...
Hello, I have created a CustomPointNode (see attached project) and I managed to draw a triangle (easier to see than spare points) by calling directly context.DrawIndexed() inside AttachBuffers(). For some...
Thank you very much for the demo, is really great and open many new possibilties for real-time and interop projects! Any chance that we can have something similar builtin into...
I think that at this stage Ubuntu 16.04 should be the development environment for all to avoid losing time to support more platforms. Later when thirty party libraries will be...
Thank you for your answer @mihaibujanca , could you share some details about how to use CPU instead of GPU in your project? If CPU implementation is working well I...
I have compiled gpu_optimisation branch with umbrella dataset (only frames from 100 to 150) and I got this output for the first frame: ``` Device 0: "GeForce GT 750M" 4039Mb,...
I have investigated, GUI frozen because all work is done in a single thread. It is better to do work in a separate thread and keep the main thread free...
I think that also if real-time can not be reached with current hardware, in the future mainstream GPU will improve and so if we get 0.5 fps today this is...