Emmett Lalish

Results 54 issues of Emmett Lalish

Now that Three.js supports WebGPU, and better yet, `WebGPURenderer` automatically falls back to `WebGL2Renderer` on unsupported platforms, it's probably about time we started migrating. Amazingly, it sort of already works!...

Here is a draft of an extension I'd like to propose for enabling smooth interpolation of glTF meshes to higher geometry resolution. This is based on the mesh smoothing and...

Fixes #1217 This could be construed as a breaking change, though I think it's minor enough I'm going to let it slide in a minor release. The idea is that...

Is there a canonical way to compute the limit surface normal using your API? I've seen in one of your examples `N = normalize( cross( dPu, dPv) );`, but this...