Ed Kolis
Ed Kolis
> Oh, wait a second, what if we need the real property from inside the model too, for accessing related data? Do we need a data model, a model, and...
Facilities could be looked up by their abilities. This could also give us a head start on AI ship design, because that would need the same sort of logic, as...
Also, there could be several ways to specify how many of a facility/component you want: * A specific number * A specific percentage of the total space available * A...
The code could also be reused for a "colony designer" feature that works like SE4's saved build queues but is more flexible and not limited to a specific list of...
A large number of sub-issues will need to be created for individual sections of the UI, either forms or controls. And also one for flipping the switch to create an...
This might want to wait on refactoring abilities to be ECS to avoid messing around too much with inheritance in the data model #159
This could potentially be done using the random event script system, the way SE5 does it.
Random events are issue #2
On the other hand, refactoring the data classes out would tell me what need to be decoupled inheritance-wise...
That PR didn't actually create the data models, but there was some refactoring I wanted to merge.