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Allow mods to change homeworld starting facilities criteria

Open cwombat169 opened this issue 1 year ago • 3 comments

What do you want to see? Allow mods to change homeworld starting facilities criteria

How would it help players? Would give modders more freedom

Alternatives not really, decades of se4 mods being handicapped by this design limitation proved that

Screenshots and mockups naw I am good

Things to consider Entirely in settings.txt? Entirely in a new txt file and is only "activated" when that txt file is present in the mod?

cwombat169 avatar Feb 04 '24 01:02 cwombat169

Facilities could be looked up by their abilities. This could also give us a head start on AI ship design, because that would need the same sort of logic, as would autofill in the ship designer.

ekolis avatar Feb 04 '24 01:02 ekolis

Also, there could be several ways to specify how many of a facility/component you want:

  • A specific number
  • A specific percentage of the total space available
  • A specific percentage of the remaining space available.

ekolis avatar Feb 04 '24 01:02 ekolis

The code could also be reused for a "colony designer" feature that works like SE4's saved build queues but is more flexible and not limited to a specific list of facilities with a specific length.

ekolis avatar Feb 04 '24 02:02 ekolis