Allow mods to change homeworld starting facilities criteria
What do you want to see? Allow mods to change homeworld starting facilities criteria
How would it help players? Would give modders more freedom
Alternatives not really, decades of se4 mods being handicapped by this design limitation proved that
Screenshots and mockups naw I am good
Things to consider Entirely in settings.txt? Entirely in a new txt file and is only "activated" when that txt file is present in the mod?
Facilities could be looked up by their abilities. This could also give us a head start on AI ship design, because that would need the same sort of logic, as would autofill in the ship designer.
Also, there could be several ways to specify how many of a facility/component you want:
- A specific number
- A specific percentage of the total space available
- A specific percentage of the remaining space available.
The code could also be reused for a "colony designer" feature that works like SE4's saved build queues but is more flexible and not limited to a specific list of facilities with a specific length.