ekerstens
ekerstens
My method was 1. Export player map from donjon 2. Import into gimp and set the white to the alpha channel 3. Convert to SVG For SVG conversion, I used...
potrace worked like a charm. I took the player map from my cavern style donjon map, and converted it without any modification other than changing the file format to bmp...
I tend to turn off grids anyway so I can resize the map as needed to planar ally's grid. I've got it all working, though my maps are pretty small...
What's interesting about the SVGs, is that when I open them in chrome or inkscape the render in the same orientation as the source image. It is almost as if...
I've mostly had success using the above technique with potrace, but have run into a scenario where it still interpreted an extra wall. Let me see if I can dig...
Okay, I was not able to replicate the phantom walls issue when I tried to regenerate an SVG for the map which I previously had problems with, so I must...
Would this be related to https://github.com/Kruptein/PlanarAlly/issues/641? Sounds similar to adding the functionality into the tool to generate the svg layer based on a monochrome map asset.
Something else potentially related to this; I've noticed that when changing the size of the window or moving to another monitor, I can lose track of the initiative window if...
I'd love to get some familiarity with the project internals to be able to contribute! Any pointers to where in the codebase I should look to add this?
@zerafachris can you provide some extra detail on the actual vs. expected behavior? I wasn't able to replicate a difference between these approaches.