Ejektaflex

Results 113 comments of Ejektaflex

As a developer writing a Godot game in C# who *normally* is primarily a Kotlin developer, the biggest thing keeping me from switching to this project at this very moment...

Okay, that works. However, that still uses nesting calls inside of each other (with parenthesis, not lambdas) and does not use builder methods. As such, you can't add other code...

Here's a modified example of what I'd written above: ```kotlin json { obj("colors") { put("grey", "#333") putArray("red", listOf(255, 0, 0)) putArray("green", listOf(0, 255, 0)) val someData = klaxon.toJson(someThing) put("custom_data", someData)...

This used to be a thing, but I removed it in later versions. If you want to restrict the number of bounties the player can take at a time, you...

Thanks @GoldenStag - that sounds correct!

I'm not maintaining 1.12.x anymore - that version was contributed by the creator of RLCraft for RLCraft - @Charles445, could you look into this?

In this version of Bountiful, value is different depending on rarity tier, making it so that less of the objective is needed to get the reward at higher rarity tiers....

What kind of result are you looking for? Unfortunately once a player puts a bounty in a chest, it's out of my control what happens to the bounty. I cannot...

A separate bounty inventory per player could definitely work, and does make sense. I'm working on Bountiful v3 again, and this would be something I'd implement after everything else but...

@TowardtheStars I think I've found a simple solution - not allowing a single user to take more than a specified amount per X minutes. Which would take a little work,...