Einar Forselv
Einar Forselv
I think I know what the problem is now. I am guessing the mac drivers don't support rendering with no buffer input. I should probably rewrite the example to be...
That smells like the shader is wanting inputs. I think that should solve it all.
In 5.6.x you just need a framebuffer bound on mac. It's likely a bug in their drivers.
Run this in Win and OS X and compare https://github.com/nir/jupylet/blob/master/examples/spaceship_3d.py 
We can make a simple example using multiple texture arrays in differernt channels and see. Should be a quick one to test! Might just tweak this example : https://github.com/moderngl/moderngl-window/blob/master/examples/texture_array.py EDIT:...
I've actually been thinking about adding this, but also remember the `render*` methods are affected. This is also one if the reasons I ended up making a wrapper class in...
This might not be a bad idea, but there are some challenges: Some examples: * Creating and destroying contexts in headless mode will force the user to `release()` everything before...
Working on garbage collection : https://github.com/moderngl/moderngl/issues/444 Would be there are room for a `ResourceWarning` here, but not 100% sure.
We could add a "warn" mode in `Context.gc_mode`, but I'm not sure how useful that is now.
Did we figure this out?