Einar Forselv
Einar Forselv
That one is lingering from the my original project this one is based on. It was a bit more frameworky so there was a default `R` key mapped in debug...
The reload stuff is not really working well, so I would abandone using the `reloadable=True` system for now. We should keep this one open as a reminder to fix this...
Of course. It's not perfect, but it works 😄
Nope. It just stats the files in intervals. A bit lazy, but I needed it to work cross platform. There was some bug with a library I was using for...
It's an immensely useful feature, so the plan is definitely to add it when there is time. This issue can be a reminder that it needs to be done.
Considering adding a simple bitmapped monospaced text rendere using veramono just so we have something for now.
> After [ManimCommunity/ManimPango#28](https://github.com/ManimCommunity/ManimPango/issues/28) it should be possible to use ManimPango :) Yep! That would be fun to try out. After this is done :)
> If I may join this conversation, does text rendering have to be a feature _of_ moderngl? Would user code be able to alternatively use any particular other (python) library...
We should at the very least add something about this in docs. The `glProgramUniform*` functions are nice because you specify what program to set the uniform on while the `glUniform*`...
Yup. With the new `ctx.extensions` we can at least do something here. I'm looking into it. During context initialization we can check if `GL_ARB_separate_shader_objects` is supported. Could also be possible...