Einar Forselv

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We also want to expose information about the active monitor : https://github.com/moderngl/moderngl-window/issues/110

Sorry about late reply here. I would not be surprised if there is something fishy somewhere ein the Scene system. It was thrown together in a rush when I added...

Be free to join moderngl discord linked from the project readme if you need any help

Closing this for now. Not much to go on in this issue. Be free to open if you have a MRE.

As discussed on discord there is a way to intercept the close event. Not sure how other window libraries handle this. More research needed. https://www.glfw.org/docs/3.3/window_guide.html > When the user attempts...

The glfw backend supports this now. Need to look into other window libraries

Closing this for now. The user should be able to block the close event if needed

> I suggest to make `glProgramUniform*` functions in C++ and load those if the original ones are not available by the driver. > The `glProgramUniform` implementation is just a glUseProgram...

Thanks. This only shows the simple vertex array creation. Should probably have both.

> Are you referring to rendering with different modes? If not, any links to refer to? BTW, I just started learning OpenGL and as a python developer, moderngl was my...