Einar Forselv
Einar Forselv
Note: This was discussed on discord. It's avery interesting observation. It might just be a driver thing. Will see if I can compare with my 2013 maxbook with HD4000 and...
In a VM I get the following (Ubuntu 20 in hyperv) ``` Thread 0: entered create_context. Thread 1: entered create_context. Thread 2: entered create_context. Thread 1: created context . Thread...
With EGL you should not need to use xvfb. Just create `Framebuffer`s you render to if that is needed.
oh right. Yes, it does hang for me when context is also created in main thread. I'm not entirely sure why. There is a pre-release of glcontext that should have...
That is a perfectly fine way to do it. Optionally you can just monkeypatch the method in the headless window itself. There might be several other context creation parameters people...
This will be improved in the upcoming 5.7 release. Better error messages on `VertexArray` creation and support for optional attributes. An attribute name can contain a `?` (prefix or suffix)...
You can also just use an Nx1 2d texture. There were plans to merge all the texture trypes into the same object so we didn't really want to introduce a...
We should probably support it, but I don't think there's anything notable related to performance between these sampler types.
That one is super easy to add. `omputeShader.run_indirect(buffer, offset=0)`.
For now you can use pyopengl for this combined with moderngl