Esteban Herrera
Esteban Herrera
Hi! According to the line: ``` loadAnimation(withKey: "dancing", sceneName: "IdleFixed", animationIdentifier: "samba_danceFixed-1") ``` You're trying to load the animation `samba_danceFixed-1` from the file `IdleFixed.dae`. Shouldn't be something like `samba_danceFixed.dae`? You...
Hi @omarojo. Sorry, I never tried with a SCN file, and right now I cannot help you, my mac broke a few months ago and I have been disconnected from...
Hi @J-Arji I haven't programmed in ARKit for a while, but if I remember correctly, each animation has an identifier, so I guess you just have to get the animation...
I haven't work with shadows, but you can add them using castsShadow and SCNLight in SceneKit. Here's an article I found that may help you: https://medium.com/s23nyc-tech/arkit-planes-3d-text-and-hit-detection-1e10335493d
That's the job of the following lines: ``` func loadAnimation(withKey: String, sceneName:String, animationIdentifier:String) { ... if let animationObject = sceneSource?.entryWithIdentifier(animationIdentifier, withClass: CAAnimation.self) { ... // To create smooth transitions between...
Hi, sorry I don't think I understand your question. Once you put a 3D object in the scene, its position is fixed. But you can move it programmatically by changing...
Sorry, I don't have time to modify this project. I'll consider making a tutorial about how to do that in the future. I think the official Apple's demo has some...
Yes, it gets bigger: https://www.youtube.com/watch?v=-o7qr1NpeNI
It works correctly for me. I cloned the repo, installed the dependencies for that folder, and run the app. Can you tell me more about your environment or something else...
Hi @sherbansoftware! Thanks. Did you find this typo on chapter 26, Threads Basics? If so, I don't think it's a typo, the idea I want to convey is that two...