Eetu Martola

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Doesn't seem to work here either

I took another look at this as I spotted a warning in the output log: "Landscape: unreal_material must be a primitive or detail attribute, ignoring attribute." (I had tried with...

In fact I think the root problem here is that the parameters are not populated until the HDA has cooked. From the outside I see no theoretical reason why the...

Hey, this sounds promising! As of now I'm holding my breath ;)

Yes this is annoying. Neither the UI parameter or the Houdini attribute seem to have any effect on the location of the temp files.