eeease

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I managed to pass _resources in before the Decoding. It works in Editor. I made an OpenGLES3 build and I'm experiencing the same issue as initially reported -> Can see...

Thank you! I was in the midst of wrapping up another project but I'll try this out as soon as possible and report back.

Hi @hybridherbst , thanks for your work on this! I'm currently in a similar boat as @cieraej. Using Unity + Klak NDI + Android 32 build on Quest 2. I'm...

> For anyone who has the same issue, one fix is to create an Android plugin and add a NSD Register Service to create a mddns section at beginning. I...