Edwin Jakobs

Results 20 issues of Edwin Jakobs

I have a number of tests that require to be executed on a known thread (one that has an OpenGL context associated to it). Currently it doesn't seem possible to...

status: triage

I am using javacpp/ffmpeg on Windows 10 (2004) and found that loading the native libraries takes longer for Javacpp version 1.5.4 in comparison to 1.5.3. On 1.5.4 it takes roughly...

help wanted
question

I see you are working on a [json format extension for Dokka](https://github.com/ScaCap/spring-auto-restdocs/tree/master/spring-auto-restdocs-dokka-json), which I think is an incredibly valuable tool for anyone who wants to generate documentation but does not...

question

## Changes since 0.4.0 ### openrndr * Introduce `ExtensionDslMarker` (#330) * Upgrade to Gradle 7.5 (db5555ba3868ff535c540a94db382ff2a7ddaaf9) * Remove `ApplicationDslMarker` (#336) * Upgrade to kotlinx.coroutines 1.6.4, kotlin-logging 2.1.23, spek 2.0.18 (5e70d5016f956519d2a3c04dfc7823e6bb2786ab)...

future release

Intents to address https://github.com/openrndr/openrndr/issues/185, https://github.com/openrndr/openrndr/issues/300

**To Reproduce** Start program (without `-XstartOnFirstThread`) with some command line arguments. You will see that they are not copied. **Expected behavior** Copied command line arguments **Context:** - OS and version:...

bug
help wanted

Implement a back-end that can be used to test code that is part of the last stage of the drawing pipeline, specifically the code that prepares geometry and hands it...

enhancement

LWJGL and Bytedeco JavaCPP both offer Arm64 native libraries. I have a nVidia Jetson Nano at my disposal on which I can validate if things are working. - [x] Add...

enhancement

For some video files the audio plays with an audible stutter/jitter. I suspect this is caused by sound frames that are smaller than what OpenAL can conveniently chain.

bug

Improve `GeneratorBuffer` by replacing the `transform()` function with a drawer-like `isolated {}`, `translate`, `rotate` interface. This also adds support for colored meshes. * [ ] Improve documentation in README.md *...

enhancement