Edwin Jakobs

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When JVM argument `-Dorg.openrndr.draw.wait_for_finish` is passed in shape rendering will be slower but without drawing artifacts.

Commit ed45348 only invokes a Driver.instance.finish() when drawing shapes with multiple contours. This works around the problem with reduced cost.

I followed the instructions given in https://github.com/gradle-nexus/publish-plugin/commit/b7f2d5ad0c6bc38944c57479a9617e7aa0c7e75d. I (re-)generated authentication keys and updated the github secrets. When I publish from Gradle I see all the publish/upload steps complete, however I...

- [x] take the nmcp configuration from `orx` and add it to `openrndr`.

I would like this to be merged in. Currently I have to set the `ANGLE_DEFAULT_PLATFORM` environment variable to `vulkan` to be able to use the ANGLE Vulkan backend.