Edwin Jakobs
Edwin Jakobs
As mentioned on the Slack I have some problems with the reported device names on my x86 macOS machine. In https://github.com/openrndr/openrndr/pull/365 we are using the ffmpeg executable that is shipped...
I will re-evaluate and merge this when https://github.com/openrndr/openrndr/issues/379 is fixed
Hi @svilen-ivanov, I can't reproduce this is on my work system (nvidia + ubuntu based). I am guessing it is a driver user. Can you run your program using `-Dorg.openrndr.gl3.debug=true`...
Closing as I think this is a configuration/driver issue. You are welcome to reopen the issue if this is not the case.
Also appears when applying shade styles to image primitives.
That should be possible, I have to take the described steps to get the identity transform from the transfer network. I will have a look at adding code for that....
Ease of use is the most important issue at this point. I checked the original code, what is done to get the identity transform is to input the target image...
Should be fixed in https://github.com/openrndr/orml/commit/2d2862f3d34e32eec9650118d82393a1c15e7175
Which platform and hardware are you using? `primary window could not be created` usually indicates that no OpenGL context could be created.
@amirhouieh That's good. Let's set some style guidelines first; including simple things like the common window size, should window chrome be included?