edonkeycoin
edonkeycoin
Thanks for the responses @qreeves. I haven't intentionally made any DPI scaling changes. My desktop under Catalina looks the same as Mojave, as far as I can tell. It's a...
Those are all good points. I hadn't thought about the Steam angle. What a mess... I've got some contacts at Apple. I can bring up these issues and see if...
Thanks for the suggestions. I tried adding the SDL_WINDOW_ALLOW_HIGHDPI flag to the SDL_CreateWindow call and the NSHighResolutionCapable to the info plist. Unfortunately I still see the same problem. I also...
I ended up working around this by forcing NSHighResolutionCapable to false in the plist. Apparently Catalina defaults NSHighResolutionCapable to true now. Here's the post from the ioquake3 repo that gave...
Thanks! I should be able to build with your changes this week when I'm back at the office. I'll let you know how it turns out.
My forked copy of redeclipse (based on 1.6.0) is really old and heavily modified. I tried merging in your changes but wasn't successful. I tried a fresh build from the...
Sorry for the delay. Stuff going on at work... I managed to try your bundle. Unfortunately there seems to be an issue with the redeclipse script. It ends up thinking...
I tried that (or something very much like it) first, but then the app can't find its own resource folder. That's why I cd'd to the Resource sub directory first....
Thanks! I copied both new files to where I thought they should go: Contents/Resources/redeclipse.sh Contents/Resources/bin/update.sh Contents/Resources/bin/redeclipse.app/Contents/MacOS/redeclipse_universal Contents/MacOS/redeclipse_universal But when I launch from the Finder it still pops up the Terminal...
Doh! Now I get it. I mistakenly reverted those changes to get back to the original state. So after copying in your new `redeclipse_universal` (md5: 58332629dfff3e472c8758c7b2482ded), I'm back to the...