Edgar Soares da Silva

Results 13 comments of Edgar Soares da Silva

I think this should be fixed in Issue #140

Yeah I've been looking for this as well, I only really need hitboxes and contact listeners between them. Maybe providing a way to only implement Parry would be an alternative.

Yeah since then I have, but since I'm using bevy and working with different libraries like heron and they don't have direct support but I will implement them down the...

We could change the base z value of fighters as well as the parallax layers in the `ParallaxResource`. I thought we add some constants for that but seems not so...

> Would it not just get overwritten by the ysort system? I tried adding an offset in ysort system but it didn't seem to help ~~The y-sorting should only add...

> That would be compoundingly adding the y to the z every frame though Ho right :P in my mind I thought we were adding then subtracting before and after...

> #244 ~~Actually, I think you should keep the `ysort.0` because it differs on the sprite height, but keep the 300.~~ Never mind you kept it to 0., ok then...

> Making a note, I thought this might just be a visual bug, but while I was changing around the stage border limits in #241 I walked up to where...

Yes this seems like the big topic right now, if you want to take this on go ahead. If we want to delay this off as erlend said we could...

> But as far as dimensions were concerned, there was still jumping, and you wouldn't be able to get hit by enemies further back on the screen when you were...