eddebaby

Results 19 comments of eddebaby

## In the future * Except for fixing any bugs in my rewrite, there is little point in modifying the "ariadne wallhug" algorithm - i.e. `ariadne_wallhug`, `ariadne_wallhug_single_step` , `wall_follow_single_step` ,...

I think so: ![image](https://github.com/dkfans/keeperfx/assets/1984342/ef7565b6-56db-46f1-b359-a84c39b9483a)

OK, a 5x5 lair is not affordable to you, which is why it is greying out the icon. However, one-click mode is taking the properties of the previous "room building...

With regards to settings.dat - it seems to me the only options for this PR (and any other future changes to FX that add new key binds, etc) are: 1....

> Could settings.dat be regenerated if its size is not what's expected? It is fairly easy to add "size detection" of settings.dat (a list of old sizes would even allow...

Here's a hastily thrown together "parser" function for old dat files, treat it as psuedo-code, as I've not checked it or anything, but I think it illustrates the concept: ```c...

> I don't mind having the users lose their old settings. This is not a frequent thing we do. OK, if you distil it down to "when settings.dat format is...

> Here are 2 settings.dat files: [settings.zip](https://github.com/user-attachments/files/16035751/settings.zip) > > Reproduced this way: > > 1. Deleted my settings.dat > 2. Started a level on the master to generate settings.dat >...

> @eddebaby no, it did not show any text at all. I thought nothing of it because I remembered this as the corrupted list, but seeing the screenshot that was...