Erik
Results
2
issues of
Erik
Resolves #74790 by forcing the froxel volume to the full frame whenever the camera could have its near plane inside the fog volume. This uses the AABB of the fog...
bug
topic:rendering
topic:3d
cherrypick:4.2
Resolves #76388 by applying the particle transformation matrix to the modelview matrix prior to the material's vertex shader code where billboarding is performed. Double precision emulation is still done for...
bug
topic:rendering
topic:3d