Jason Schein
Jason Schein
@SergioBenitez Any particular frameworks you think are a good example to model the API of Rocket's auth component after? Or just as a starting point.
@bvssvni Do you have a recommended reading or source for better understand the theory behind rendering graphics via triangulation. The Rust code itself is easy enough to follow, the theory...
@bvssvni Thanks!
Again, I'm not super familiar with the terminology used here (been a while since I took linear algebra and only used it occasionally since.). Would it make sense to have...
@bvssvni [From the docs](https://github.com/PistonDevelopers/graphics/blob/56398973d4fa72a667e4c49ffb211e1016bab0a5/src/graphics.rs#L72-L85) So currently the trait just takes a closure(Outer) as parameter which takes another closure as a parameter(Inner). Inner takes a slice of i32s, which is a...
@bvssvni I just read the discussion here (https://github.com/PistonDevelopers/piston/pull/1166) and it gave me a few ideas for docs/introduction improvements. I think we should promote more visibility of "how to write idiomatic...
I made a [new issue thread](https://github.com/PistonDevelopers/piston/issues/1170) specifically for discussing what a piston book would look like, since I though posting that her might result in derailing other discussions that belong...
@bvssvni Can't make a PR right now, but I think changing [this line](https://github.com/PistonDevelopers/piston/blob/master/Cargo.toml#L24) in the Cargo.toml file and republishing should fix it. From [here](http://doc.crates.io/manifest.html#package-metadata). First line of [this page](http://doc.crates.io/crates-io.html) makes...
Thanks! The outline above is basically the process I went through learning so far (with a bit more meandering as I wasn't sure what I should learn next at times)....
I wrote a skeleton outline for a ["The Piston Game Engine (TPGE)"](https://github.com/PistonDevelopers/piston/issues/1170) book a few months back. Forgot about it while waiting for approval from legal to work on it....