easyaspi314
easyaspi314
And…how was I supposed to know that? I didn't see anything indicating that.
MSVC needs to be tested, will try to do it soon.
> Somewhat unrelated: I ran a local benchmark of scalar vs. Neon version on my Galaxy S22 (Cortex-X2 and A710), and the results are not assuring - scalar version is...
> Thank you @Cyan4973 and @easyaspi314 . > > > Codegen for scalar multiplies is kinda shady due to clang not realizing that `and+madd` is slower than `umaddl` > >...
Still happening with the 1.4.1 unofficial build with the i727 on Yosemite. Is there a specific version of libusb we need to use? Or should Heimdall provide libusb with this...
Update: after a recent update this seems to cause a complete lockup instead of a partial pause, notably with the game playing audio until you tap the top of the...
Hmm, this is a tricky one. GCC 12 doesn't seem to emit any different macros on `-Og` vs `-O2`. https://github.com/gcc-mirror/gcc/commit/c952126870c92cf293d59ffb1497e402eb8fc269 might be the culprit The problem seems to be specifically...
This seems like it could be caused by some OpenGL errors, as I noticed this spamming every frame in the log, which went away once I toggled the filtering mode....