Nefedov Danil
Nefedov Danil
By the way, I've noticed that after this fix a new video intro appeared among the other videos with AMD and Radeon logos at the very game beginning.
@Xottab-DUTY, `0x500` — `GL_INVALID_ENUM`.
Hmm… yeah, it seems I hurried with the conclusion. The „fix” works even if we pop the error **before** `Preload` call.
@Xottab-DUTY, the wiki I was following [states](https://github.com/OpenXRay/xray-16/wiki/%5BEN%5D-How-to-build-and-setup-on-Linux) > To enable debugging: > > `cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo` > >Note that `-DCMAKE_BUILD_TYPE=Debug` used to be supported, but is no longer supported. But...
@vTurbine, you are right. I've compiled the engine with `Debug` and got the following fatal error: ```plaintext * Loaded: \home\eanmos\.local\share\GSC Game World\S.T.A.L.K.E.R. - Call of Pripyat\gamedata\textures\water\water_sbumpvolume.dds[1048704]b GL_INVALID_ENUM in glTexStorage3D(internalformat =...
@r-a-sattarov, hi! Honestly, I don't really know what would be the best way to handle it: either make `R_CHK` macro that will work in release mode (as @Xottab-DUTY suggested above),...