eakaye
eakaye
Telepathy means you're reading the monster's thoughts, so if it's thinking "that potion I drank made me invisible", then you know it's invisible. Monsters don't necessarily know what the items...
One option might be to allow wishing for a magic lamp, but preventing that lamp from itself granting a wish (e.g. falling through to the tame djinni). Maybe spe could...
> Spell.c has a comment listing all roles and their affinity for magic. For rangers, it has > > * Ran avoid magic, preferring to fight unseen and unheard >...
> There's actually already a comment discussing this idea in walk_path(dothrow.c): That comment discusses a fully general case where every move of the jump is negotiable. I'm suggesting implementing wiggle...
Someone, I forget who, suggested a while ago that when the character dies, NetHack should offer the chance to continue in explore mode. I don't think we'd want to do...
> This seems to me like a fairly significant buff, since the only benefit removed is one that you note is basically irrelevant; two downsides (one major) are removed, and...
> this isn't really a "double-edged sword" at all, it's just a straight buff to excalibur. you can unwield it whenever you want to consort with foocubi; level-drain from foocubi...
> What happens if you specify less than the minimum possible charges or more than the maximum possible charges for the item to generate naturally? Less than minimum: you get...
I think part of the point of the change was to encourage characters to use role-appropriate equipment, e.g. a Caveman should really wield a mace or a war hammer, not...