eaguull
eaguull
 Error when using classic exporter
 This error appears when the 'use new importer' box is checked. The settings, additional meshes and rigs are still exactly the same as used for a working export in...
Ran some simple tests, importing does change rig and mesh matrices, but calculates stuff wrong in both. Identical resulting values to the first version of the code I tested. Certain...
I currently cannot check, but I will be able to in a couple days.
The issue persists with 8.17.1 nightly 2025-09-05.