Alex Kramer

Results 4 comments of Alex Kramer

im having the opposite problem kinda, when i call sink.skip_one() it skips all the sources in the sink.

i think this is just because the vertex shader for this example is outputting the vertices straight to Normalized Device Coordinates, which are just drawn to the window. the coordinates...

which compositor are you using? also try running it with WAYLAND_DEBUG=1 as an environment variable another thing is you're running 0.13.0-dev.351+64ef45eb0, try the mach nominated zig version

it looks like its trying to set the decoration mode using the xdg-decoration protocol but that protocol is not implemented by mutter, so its just trying to access a out...