Dydzio

Results 21 issues of Dydzio

Did not plan to make PR, but Travis did not put automated build for branch. Hopefully this time it will work.

Needs some testing to make sure AI logic has not changed. Conditions which could trigger for goal not being neither abstract nor "elementar" or being both at same time are...

Goal of this branch is to replace static enemy hero AI value with separate goal designed for visiting special objects and evaluating them using separate fuzzy engine.

Added hardcoded feature that may in some cases be fun and useful for custom maps designed to use it in connection with VCMI primary stats not capping at 99. With...

Easiest to fix (blind guess): probably Ubuntu PPA Ways of distribution that would work on most distros: flatpak, appimage Nice person I found on Discord created initial flatpak manifest for...

buildpkg

Looks like this: ![obraz](https://user-images.githubusercontent.com/9436577/212434562-b4893809-3d83-4ff2-bac4-d79f3bf8b3ba.png)

In fist mission of hack & slash campaign there is battle at beginning - in VCMI AI hero can retreat, apparently in H3 he does not retreat even when overwhelmed...

bug
battleai
advmap
battle
nullkillerai

1. Map region should blink for short while on opening campaign scenario startup screen as in H3 2. If multiple scenarios are possible to be selected, VCMI doesn't pick first...

bug
client
campaigns

Original h3 AI resources amount is balances around original AI cheats. Since we do not make original H3 AI cheats 1:1 we might want to adjust resource values. New values...

question
vcai
nullkillerai

As in title - redundant buttons, no "please wait" etc. Optionally message about checking firewall if connection failed could be added

enhancement