ALS-Community
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Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
**Describe the bug** If you collide with an object or wall in flight, then a mantle is applied, but if this wall or object is too low, then when the...
**Describe the bug** When aiming in rifle overlay, sometimes character orientation/ aim yaw is not synchronized anymore with other clients. **To Reproduce** Steps to reproduce the behavior: 1. Start level...
**Describe the bug** A clear and concise description of what the bug is. double alt dont roll but enter bug **To Reproduce** Steps to reproduce the behavior: 1. Go to...
I just notice and it only happens with the latest UE5 release. UE4 as I did test it did not have that issue. Basically in multiplayer mode as a client...
Run a clean project, turn on the client and start turning in different directions and looking at the weapon (pistol, rifle, bow), they will shake, and if you run the...
Describe the bug When playing with gamepad, stop movement will make the character to move slowly to the right. Any keyboard button will stop that automatic movement, it will return...
Fix AI
Somehow the AI held object locations got messed up. Additionally, the playback of the locomotion animations where to fast. It looked like Flash. :) Before  After 
**Describe the bug** It's a shaking problem when the character rotates while running #include "Character/ALSBaseCharacter.h" SmoothCharacterRotation When the character runs, it appears that the tick is rotating to a different...
Hi, Great ALS version! Im using a Menu System (Menu System Pro V2) which has its own component for input that gets added to the Player BP - I add...
**Describe the bug** Sprinting Replication problem. on client side. Client not able to sprint it's jitters. **To Reproduce** Steps to reproduce the behavior: Just test on "2 separate devices" instead...