david
david
ah, never mind. I noticed that there is a unique pairID for collisions between two objects, so I can differentiate collisions based off that, I'm guessing? So are new collisionStarts...
Oh, sorry! I thought I was just misunderstanding how the collisions were supposed to work. So if a box lands on its corner (assuming 0 restitution), and then falls flat...
Here were the examples I was testing with, I console.log the events. [Only `collisionStart`]( https://dxu.github.io/matter-test/start/) [Only `collisionEnd`]( https://dxu.github.io/matter-test/end/) [Only `collisionActive`](https://dxu.github.io/matter-test/active/) [All events](https://dxu.github.io/matter-test/all/) I get ~9-15 `collisionEnd` events (seems to be...
Hi - I came to ask about this as well, but mostly because I seem to be seeing inconsistent formatting. Sometimes it seems to resolve to the first: ``` func...
I want to add another data point here - I'm seeing the same issue, except I'm running it on an M1 Mac (Ventura). godot-tools version 1.3.1, and vscode 1.84.2
It looks like `gdlint` is the issue - when i change it to `gdtoolkit` it works fine. Briefly glancing through the code, it seems like the mapping is only being...