Deyan Dobromirov
Deyan Dobromirov
Instead of doing this manually: ```lua function wipeMaterials(pMat) for k, v in pairs(pMat.Controls) do v:Remove(); pMat.Controls[k] = nil end; pMat.List:CleanList() pMat.SelectedMaterial = nil end ```
Utilize: `vector`/`angle` method `Unpack` in `TypeToString` finction
### Details After you create *.properties file and store it in its proper folder, the game skips loading the first translation from the file when you skip inserting empty line...