makechr
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makechr is a tool for generating NES graphics
Bumps [pillow](https://github.com/python-pillow/Pillow) from 4.1.1 to 10.0.1. Release notes Sourced from pillow's releases. 10.0.1 https://pillow.readthedocs.io/en/stable/releasenotes/10.0.1.html Changes Updated libwebp to 1.3.2 #7395 [@radarhere] Updated zlib to 1.3 #7344 [@radarhere] 10.0.0 https://pillow.readthedocs.io/en/stable/releasenotes/10.0.0.html Changes...
Bumps [protobuf](https://github.com/protocolbuffers/protobuf) from 3.2.0 to 3.18.3. Release notes Sourced from protobuf's releases. Protocol Buffers v3.18.3 C++ Reduce memory consumption of MessageSet parsing This release addresses a Security Advisory for C++...
There is no way to map other palettes in GUI(even though you can on command line) so it keeps reporting "couldnt convert to RGB ..." and renders the GUI useless...
Hi could there be a mode to ignore palette creation/restriction? Use case: I have a big tileset used for various levels, and i dont care for palette for master CHR,...
I don't seem to see the blinking box when mousing over tiles in makechr v1.5, but I do see it in makechr v1.4
Haven't tested tiff's at all. They may already work fine, but do they work with the wrapped_image_palette? Are multiple layer tiff's useful for adding metadata to pixel art?
makechr is designed to be fast, yet it is written in Python. Perhaps using cython or numpy could speed it up significantly.
An option can added to determine the rgb-mapping based upon looking up observed colors across all known palettes. This is not great for performance, however, so it should not be...
Sprite processing should be able to handle overlapping tiles, which requires disambiguating tiles.
Would like to have an option to explicitly set where the "empty tile" is, defined as the tile with chr equal to `[0]*16`. All other unused tiles should just be...