Yevhen Babiichuk (DustDFG)
Yevhen Babiichuk (DustDFG)
> > > > Not really, unless you pair a pre-Nehalem/Bulldozer CPU with a somewhat modern GPU (which is very unlikely). I've never seen anyone with such a setup, as...
> No, only Direct3D 9 and OpenGL 1.x most of the time (and AMD didn't have any integrated graphics back then). Their performance was also _really_ low (they made Intel...
```diff diff -mavx256-split-unaligned-load [enabled] > -mavx256-split-unaligned-store [enabled] 217c217 < -mtune= generic --- > -mtune= nehalem ``` `nehalem` basically is the same as `x86-64-v2` (which I proposed) but with additionally allowed...
> I ran across #58463, seems like there _are_ still people with pre- SSE4.2 CPUs around (core2 supported just `msse3` and `mssse3`). We could just not pass any flags for...
>Note that using x86-64-v2 will prevent compiling Godot on Ubuntu 20.04 unless you use custom repositories to get a more up-to-date GCC/Clang. This isn't too much of a problem nowadays,...
Just curious with which SCons version did you check it? If you still can run it without any issues...
> Just curious with which SCons version did you check it? If you still can run it without any issues... Reson why I had asked is that I tried to...
Don't mind :sweat_smile:. Turned out that we polluted unknown variables by ourselves when do `opts.Update(env, {**ARGUMENTS, **env.Dictionary()})` because `Dictionary` method returns all the variables including internals...
Never experienced it in native android app. But experience it in waydroid. But I don't need to pause it at all though it mostly occurs after pause (without waiting for...
> how is this still a bug over 5 years later??? when are the devs going to address this issue 1. They are making rewrite of the app 2. Only...