Yevhen Babiichuk (DustDFG)

Results 181 comments of Yevhen Babiichuk (DustDFG)

>Thank you for sharing your project! If your aim is providing as fast as possible LLVM toolchain, I can recommend you check comments from [this](https://www.phoronix.com/forums/forum/software/distributions/1494741-cachyos-optimizing-more-packages-with-pgo-for-up-to-~10-better-performance) Phoronix thread. Especially take a...

>Actually, that's a clever option! I was thinking about it but didn't use it in my experiments. I am sure that this "trick" is worth to be documented in the...

> > Could you check if it works after deleting the `.godot` folder, which should reimport `icon.svg` as PNG? It looks like I also need to compile the editor itself...

Yeah it works now! About the "bug". At least if it is not too expensive for engine, I would like to know it is in the wrong/unsupported format rather then...

> Personally, I would make the WebP module a hard requirement for compiling Godot. You'll probably save more space by enabling WebP and using WebP-compressed images than you'd save by...

I am not going to do anything to update this PR. But it is not bad in IMO so I am not closing it... Over time some merge conflicts can...

It becomes really [popular on itch](https://itch.io/games/tag-godot/tag-open-source). It is number 4 in the list of games tagged with "Godot" and "Open Source". I am spaced out from Godot so I am...

Hmm... `JSON-RPC` can be used even inside the same process. Someone could use it for command pattern. Should it be considered as a part of networking category? It is even...

It seem that there is no way to know if module is enabled or disabled at run time, only in compile time with defines `MODULE_NAME_ENABLED`. Maybe there could be used...