Allen Ray

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I've been working on embedding [imgui](https://github.com/ocornut/imgui) widgets into a pixel window (and using the pixel rendering stack). I'm ironing out the last few issues to get it ready for general...

> > > The Bezier functions/structures look good, was there a reason why you needed to change the pixelgl.Window structure to directly embed the glfh.Window structure? @jakubDoka

Can you post the value of your GOPATH and GOROOT please?

@TheFlowDevelopment are you still having issues? If so, please post your GOPATH AND GOROOT; if not, please close this issue. Thanks!

What happens if you remove the 'Monitor' option and add the 'Maximized=true' option?

I *think* (I have no proof except for using a mac over the years) that unless your application is truly fullscreen (where the monitor flashes), I don't think you can...

And there's the proof ;) Yeah might be, out of curiousity, what are the values of your monitorX and monitorY and do they match the actual height and width of...

Thanks for the PR! Can you explain a bit of your use-case/thought process behind this change please? I'm interested to see how this differs from using the existing pixel.Window input...

So the thing I'm struggling with here is that I don't know if this actually buys you anything. GLFW might be able to send events async, but OpenGL is still...

> > > Related to https://github.com/dusk125/pixelui/issues ? If so, would be nice to get this merged so the others can also be. Thanks for reminding me to go through the...