Jeremy Wood
Jeremy Wood
@MiniDigger yes. I updated the example. @aikar Are you saying the desired behavior is not possible?
@aikar I tried the extra inner class thing but ended up with the same result. I'm not sure why you would attempt this on a root class.
Ahhh, I see. Yes, I also considered a boolean param on the CommandAlias annotation as another way to deal with this but I couldn't think of what to name it....
Unfortunately it's not that simple in my case. Take a look [here](https://github.com/libkt/libkt/blob/master/README.md#kotlin-package-relocation) for an explanation.
Yes. But this makes it so different versions of Kotlin can be loaded together in order to avoid incompatibility because some other plugin is shading in Kotlin without relocation. Plugins...
@randombyte-developer You misunderstand I think. The idea is that libkt is for people who don't want to (or can't - premium plugins for example) shade in the Kotlin stdlib. It's...
I feel like there should be an option to not retry. I'd love for it to fail so I can send a slack message or similar.
This seems a little far fetched to be implemented considering it could be made by making a border around this area you wish made of portals that teleport the player...
It's an interesting concept, for sure.
The only way this would occur is if you're using `save_load_on_log_in_out: true` in the plugin config where there is a warning that states `The biggest potential drawback here is that...