Michiel de Jong
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Michiel de Jong
Thanks for your quick reply! It took a while to setup everything (linking was a bit of a pain, especially with SDL2, my system kept not finding it, very weird)....
I changed it and rebuilt it but it didn't throw it... The error keeps coming back in this block.. and then specifically the ```glBindVertexBuffer(...)``` line. Super weird. ``` void bind(std::string...