James Chen

Results 54 comments of James Chen

@semgilo, could my solution work for you?

I sent a PR (https://github.com/cocos2d/cocos2d-x/pull/17485) for this issue to avoid invoking any SimpleAudioEngine methods if game only uses AudioEngine.

@semgilo , did you try with lua-tests in v3.14?

@semgilo , could you define CD_DEBUG=2 in `cocos/audio/ios/CocosDenshion.h`? And re-compile and test again? ```c++ #undef CD_DEBUG // James: Add this line #define CD_DEBUG 2 // James: Add this line #if...

Please try to test it according my previous post. It's possible to output some log if it's an issue in SimpleAudioEngine.

@semgilo How about the log output after adding `#define CD_DEBUG 2`?

I sent another PR (https://github.com/cocos2d/cocos2d-x/pull/17492) to fix A003 error.

@huangke, thanks for your feedback, I will check it. Reopened this issue.

@grandid Were you using `cocos2d-iphone` or `cocos2d-x`?

Hello, @ddiakopoulos , when will this feature supported? Streaming is important for playing a large file.