James Chen
James Chen
@semgilo, could my solution work for you?
I sent a PR (https://github.com/cocos2d/cocos2d-x/pull/17485) for this issue to avoid invoking any SimpleAudioEngine methods if game only uses AudioEngine.
@semgilo , did you try with lua-tests in v3.14?
@semgilo , could you define CD_DEBUG=2 in `cocos/audio/ios/CocosDenshion.h`? And re-compile and test again? ```c++ #undef CD_DEBUG // James: Add this line #define CD_DEBUG 2 // James: Add this line #if...
Please try to test it according my previous post. It's possible to output some log if it's an issue in SimpleAudioEngine.
@semgilo How about the log output after adding `#define CD_DEBUG 2`?
I sent another PR (https://github.com/cocos2d/cocos2d-x/pull/17492) to fix A003 error.
@huangke, thanks for your feedback, I will check it. Reopened this issue.
@grandid Were you using `cocos2d-iphone` or `cocos2d-x`?
Hello, @ddiakopoulos , when will this feature supported? Streaming is important for playing a large file.