Simon Dalvai
Simon Dalvai
Hey, thank you very much for finding the bugs and this impressive feedback! Since this game is getting a lot of positive feedback, I'll prioritize my time on creating new...
Yes you are right, currently it is only compatible with Godot 3.x versions and I'm using 3.5.2 Godot 4 has breaking changes, so many things won't work and need to...
Issue 1 is fixed in current update. I will work on other issues for the next update
Migration to Godot 4.1.2 started now
Migrating now to Godot 4.1.2 that might solve issues with swallowed balls
I retried importing the game into Godot 4.2.2, and after some fixes and migrations, it runs now. This is a screenshots of the game running, and as you can see,...
Thank you for the suggestion! I really like the idea of changing the ball behavior when it's stuck between the wall and the player. I'll try something and let you...
The issue is now fixed in version 6.1.0.
I once started with a multiplayer, but stopped the development, because its quite complicated to create games with real time physics movements over the network. With the latency all physics...
So it would cost 150k to have the ability to change the colors of the ball for example? I taught about adding more balls, shirts, helmets and sticks with shader...