Dominik Tugend

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Hi. Reordering in the GUI is currently not possible as far as I know. If you know a bit about JSON format, you could edit the `C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global...

https://www.reddit.com/r/GlobalOffensive/comments/adlo6y/migi_the_ultimate_tool_to_load_and_combine_mods/ Edit: Technically you can do it with a texteditor, but I'd recommend MIGI tool by Zool.

The original models can be found with GCFScape: https://valvedev.info/tools/gcfscape/ MIGI also has a Discord where you can ask for help: https://discord.com/invite/UmE9JG7 I think it's easier to do it with MIGI...

Afaik you can use both together, a it says here: https://www.reddit.com/r/GlobalOffensive/comments/adlo6y/migi_the_ultimate_tool_to_load_and_combine_mods/ > Supports HLAE ("-game migi/csgo" in its launch options) Sorry for late reply, was watching the Echoes Of 2019...

Option is to use MIGI to replace the arms models: I really don't know too much about MIGI, so I don't know how hard or easy it is to replace...

Basically you need to make an own MIGI addon: ![grafik](https://user-images.githubusercontent.com/3610128/87851706-b22f1d00-c8fb-11ea-911a-68fead729869.png) I'll give an example how to replace the default normal sleeve of a CT on de_mirage: - in migi addons...

Hi, the gloves can be fixed, however the problem is the skin color, apparently it's proceduraly generated :( ![grafik](https://user-images.githubusercontent.com/3610128/87860447-dad80680-c93d-11ea-9080-ed32293816ec.png) I will move this issue to advancedfx-nSkinz as feature request

The in-eye skin color / type is sort of hard-coded in CS:GO in a sort of table for each known player model (at least that's what it looks like in...

Yes that's true, it might take too long. Maybe ask on the Discord chat in the move_making channel if someone has an idea, usually many movie makers are online, maybe...

I am sorry, I don't know an easy solution with an texteditor (I thought earlier there would be one, but I think by now I was wrong). As said, please...