Dmitry Tretyakov
Dmitry Tretyakov
This change brings support of new Windows engine built on top of WinHTTP library. It supports HTTP 1.x/2 and WebSocket protocols. **Subsystem** Client, native windows engine. **Motivation** Fixes #671 WinHTTP...
Currently no docker executable included in them. Possible ways to get access to the docker daemon in container: https://github.com/JetBrains/teamcity-docker-agent#expose-docker-engine-to-container
Some users have local Unity installations in custom locations, so we could add ability to customize it. Also it'll help with Unity run in docker containers (see #6).
We could install required Unity version on demand if Unity Hub is available on machine: https://forum.unity.com/threads/suggestion-the-command-line-and-unity-hub.522186/
The following references could be used to provide required parameters in UI: * https://discuss.bitrise.io/t/how-to-build-a-unity-project/1317 * https://docs.unity3d.com/Manual/CommandLineArguments.html Unity installation from command line: https://github.com/DragonBox/u3d Examples: * https://github.com/zfergus/unity-examples * [TDD blog post](https://blogs.unity3d.com/2018/11/02/testing-test-driven-development-with-the-unity-test-runner/) and...
Being able to force the path in the build configuration, or via an environment variable which can be adjusted on a per-config basis would be useful. We store all our...
We could provide support of building Unity projects in docker containers.
Currently this plugin uses log files to get build output and test reports file to import test results. We could try using Unity plugins extensibility to get the same kind...
Possible solution to do that https://newhorizongame.wordpress.com/2016/04/19/automated-tests-in-unity-c/
**Subsystem** Client, curl engine **Motivation** We need a way to support consistent set of features across all native platforms. Fixes KTOR-6754 **Solution** We're using scripts to update cinterop for the...